﻿/**
 * 状态的接口
 */

public enum AniState{
    None,
    Born,
    Idle,
    Move,
    Attack,
    Die,
    Hit
}

public interface IState{
    void Enter(EntityBase entity, params object[] args);

    void Process(EntityBase entity, params object[] args);

    void Exit(EntityBase entity, params object[] args);
}
